Per project
One job with a defined scope: a film, a configurator, a series of stills. Fixed price, fixed schedule, sign-off at each stage.
For work with a clear beginning and end
Studio — Istanbul
Dwey is an independent design studio making real-time 3D, film and interaction. The person who takes the brief also sets the light and hands over the final frame.
01Statement
An image belongs as much to the person looking as to the thing being looked at. Technical competence is a starting line; on its own it says nothing. We do not design the frame, we design the attention that meets it. So every project opens with the same question: what will they look at, and why will they stay?
Dwey means eye.
Principles
Visual direction is not built on an unanswered question. Rendering before the story is settled is an expensive way to guess. The first week produces decisions, not images.
A pre-rendered video offers one path through the material. A scene running in the browser lets people ask their own questions: turn it, change it, try it. The eye on this site is not a video — it is being computed on your GPU right now.
A scene that stutters feels cheap no matter how well it is designed. The frame budget is set at the start; if the scene does not fit, the scene changes — not the budget.
Every source file is yours: models, scenes, project files, documentation. If you continue with another team later, nothing is locked.
03Capabilities
Scenes that run in the browser and answer back.
Made without a studio — full control of light, material and framing.
Launch films, product animation, titles and social edits.
Touch and spatial builds for expos, stores and events.
How a brand behaves, not only how it looks.
Digital files that hold up in a salesperson’s hands.
Everything around the scene: pages, flows and handover.
04How We Work
Whichever it is, the scope is written down, the schedule is firm and every stage has an intermediate output. That is why there are no surprise deliveries and no surprise invoices.
One job with a defined scope: a film, a configurator, a series of stills. Fixed price, fixed schedule, sign-off at each stage.
For work with a clear beginning and end
When the scope is not settled yet: technical feasibility, visual direction tests and a realistic budget range. No obligation to continue afterwards.
When there is an idea but no brief
Production that keeps going: campaign calendars, a growing product range, a scene that is updated continuously. A set capacity is reserved each month.
For brands with a steady flow of work
Team
Dwey is not a production line. We do not split a project across separate desks; every decision lands in one place, so the work stays consistent with itself.
In practice that means the person you discuss the project with is the person who makes it. When scope grows, people we have worked with for years join the team — but the direction and the delivery stay in the same hands.
Cracking the brief, visual direction, framing and narrative.
Modelling, materials, lighting and render setup.
Real-time scene architecture, frame budget, code and integration.
Schedule, intermediate outputs, revision rounds and handover.
06Contact
A short note is enough. We reply within two working days.